 My name is
Mikhail "BuZZeR" Kadikov and I
am a professional Level Designer from
Russia, currently living and working in
Germany.
Specializing in
Unreal Engine 3, Multiplayer and
Singleplayer Level Design. Skilled with
designing, planning, building and
decorating fully playable 3D environments
from scratch including scripting, in-game
event setup and other gameplay
implementation.
Experienced with
Unreal Development Kit (UDK), Valve
Hammer Editor, Autodesk 3DS Max.

ACONY
Games GmbH & Co. KG
October
2006 - Present
- Hedone
(June 2010 - Present)
Level Designer
- Parabellum
(October 2006 - May 2010)
Level Designer

Paranoia
(2004 -
2007)
Founder/Team
leader, responsible for the game
design, story, all game levels,
scripted scenes and world textures.
Counter-Strike
(2001 - 2005)
I have
created more than 15 custom
multiplayer levels.
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