Bullet Run is a
free-to-play multiplayer FPS developed by
Acony Games and published by Sony Online
Entertainment (SOE) in 2012. On Bullet
Run I went through all stages of game
development and worked as Level Designer
on 9 levels (2010 - 2013).
As a Level Designer I was
- Designing 2d layout,
according to guidelines provided by Game
Creating and intense testing BSP
iterations of levels.
Implementing gameplay functionality.
Modeling placeholder meshes (props and
Props modeling and texturing.
Decorating game environment with assets
provided by Art department.
Creating and setting up collision for the
Lighting and post process adjustments.
Polishing and bugfixing.
In the following
videos I show you the level creation
process for four levels I worked on
(Island, Oil Rig, Shanty and Studio).
Each level was built by Level Designer
(myself) and Environment Artist within a
The main gameplay
focus for Island level was Search &
Destroy and Dominion game modes. The
layout is designed around central bar
building and two objective zones
(underground aquarium and bungalow
village). In Team Deathmatch, the
gameplay shifts to the central part of
the level, which can provide a variety of
paths for the constant player movement.
The primary goal
for Oil Rig level was the creation of
industrial environment, with action
packed, vertical gameplay intended for
usage of middle and close range weapons.
Also the player can use multiple
shortcuts to flank and suprise an enemy.
behind Shanty level is the mix of two
spaces with different gameplay styles.
Narrow streets of Shanty town are very
good for close combat weapons. At the
same time most of rooftops and highway -
perfect place for those who use sniper
Studio level is
taking place at the filming studios in
Los Angeles area. Players can explore
hangars full of retro sci-fi movie themed
sets, featuring flying saucers, giant
tentacles and miniature city. From
gameplay perspective the goal was to
create a very small action packed
TDM-only level for small amount of
players. It is a perfect arena for using
close-range and mid-range weapons.
In the following
video you can find the other levels
(Cactus, Stronghold and Shipyard) I
worked on as a Level Designer at Acony